This is a game I developed in the third year at University, it is worth noting because it was developed for the GameCube. It used a basic inverse kinematics arm that you had to put into the right position. I used the joypad to control an on screen cursor so you grabbed the hand and tried to put it in the correct position to catch the skulls that were thrown randomly from either side.
I greatly enjoyed working with the GameCube Dolphin SDK and spent a lot of time working on this project. Sadly I am unable to distribute the application due to licence issues.